Learn Game Art That Studios Actually Use

We teach 3D modeling and animation through real production scenarios. Not theory-heavy lectures or outdated techniques—just practical skills you'll apply from week one. Our autumn 2025 program focuses on workflows used at European game studios right now.

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3D game character modeling workspace showing professional workflow

How Our Training Works

We break down complex game art production into manageable phases. Each stage builds on previous skills while introducing new techniques you'll need in professional environments.

1

Foundation Period

First eight weeks cover modeling fundamentals and topology principles. You'll create simple props and learn why polygon flow matters. Most students finish this phase with three portfolio pieces.

2

Technical Skills

Weeks nine through sixteen focus on texturing, UV mapping, and basic rigging. This is where your models start looking production-ready. We cover PBR workflows and common material setups.

3

Animation Practice

Final phase introduces character animation and motion principles. You'll work with existing rigs before creating your own. Most time goes to hands-on practice with feedback loops.

Student working on detailed 3D environment assets

Real Projects, Not Tutorials

You won't follow step-by-step video tutorials. Instead, we give you briefs similar to what junior artists receive at studios. You figure out the approach, we provide guidance when you're stuck.

  • Work on assets that could fit into actual game pipelines
  • Learn to solve problems without constant hand-holding
  • Build a portfolio that shows your process, not just final renders
  • Get feedback on workflow efficiency, not just visual results
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What You'll Actually Learn

Our curriculum focuses on tools and techniques that Slovakia-based studios use regularly. We skip niche features and concentrate on what you'll do daily as a junior 3D artist.

  • Blender and Maya workflows for game asset creation
  • Substance Painter for texturing and material authoring
  • Basic animation principles and keyframe techniques
  • Game engine integration and optimization basics

Classes start October 2025 and run through March 2026. We meet twice weekly for three-hour sessions, plus you'll need around ten hours weekly for assignments.

3D animation timeline showing keyframe setup in professional software
Instructor portrait

Taught by Working Professionals

Our instructors currently work at game studios or as freelance artists. They know what's changed in the past year and what skills actually matter when you're trying to land your first position.

We don't promise job placement or specific salary outcomes. What we do offer is honest feedback on your work and guidance based on what we see studios looking for when they hire juniors. Some graduates find positions within months. Others need more time to build their portfolios.

"I've reviewed hundreds of junior portfolios over the years. The ones that stand out show clean topology, smart UV layouts, and an understanding of game constraints. That's what we focus on here—not flashy renders that fall apart in a game engine."
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